
Sony’s position that customers do not own the games they purchase has renewed attention on whether blockchain technology could provide a different model for digital ownership. As reported by Decrypt, crypto advocates argue that non-fungible tokens (NFTs) could give users verifiable ownership of digital assets rather than limiting access to a platform-based license. The idea remains constrained by practical challenges, however. Privacy gaps and difficulties integrating NFT systems with existing gaming infrastructure have slowed broader adoption. The debate highlights a potential use case for NFTs and related crypto projects, while also underscoring the technical and user-experience barriers that the technology has yet to overcome. For digital-game markets, the question is whether tokenized ownership can become sufficiently private and compatible with established platforms to offer an alternative to current purchasing models.